3D.PORTFOLIO.2026

Hi, I'm Alejandro Cabrera

3D Technical Artist

I bridge the gap between art and engineering in VFX and feature animation. Modeling, rigging, CFX, lighting, procedural workflows, and the tools that make them all work.

10+ Years exp.
6+ Studios
3 Feature Films
AC
Available for work
01 自己紹介
About

A bit about me

I'm a 3D Technical Artist based in Ontario, Canada, with over 10 years of experience across VFX and feature animation.

I've worked on hero characters for films like Maleficent: Mistress of Evil, Rumble, and Fireheart. My work sits at the intersection of art and code: cloth and hair simulation, character rigging, procedural modeling, and the custom tools that make complex 3D production possible.

I'm equally comfortable sculpting a rig as I am writing a PySide2 tool. That hybrid skill set lets me solve problems other artists can't, and build tools other developers wouldn't think to make.

Location Ontario, Canada
Email voidreamer@gmail.com
Education Systems Engineering, B.Sc.

Skills & Technologies

3D & Art
Modeling Rigging Lighting CFX / Cloth / Hair Grooming (XGen) Muscle Sim (Ziva)
DCC Applications
Maya Houdini Solaris Arnold V-Ray Bifrost
Procedural & Pipeline
USD HDAs Python C++ PySide2 / Qt OpenMaya
Workflows
Procedural Modeling Node-based Workflows ShotGrid Deadline Git / CI
02 映画
Filmography

Feature films

2019

Maleficent: Mistress of Evil

Mill-Film CFX / Technical Animator

Cloth and hair simulation for hero characters using proprietary tools and Nucleus solver. Built feather simulation setups and character skin-fix solutions for VFX shots.

Cloth Sim Hair Sim Feathers Maya
2021

Rumble

Reel FX Studios Character FX Artist

Cloth, hair, and muscle simulation for monster wrestler characters using Ziva Dynamics and Nucleus. Built PySide/Qt tools for the CFX team. XGen grooming on hero characters.

Ziva Dynamics Muscle Sim XGen PySide
2022

Fireheart

L'Atelier Animation Rigging TD

Developed rigging tools using the Maya API including space switchers, rig validation, and batch processing. Managed the rigging repository, enforced code practices.

Rigging Maya API Python OpenMaya
03 経験
Experience

Where I've worked

Pipeline TD

GHOST VFX
2022 - 2025
  • Tool development for Maya and Houdini artist workflows
  • Built USD/Solaris tooling and custom animation exporters
  • ShotGrid development and farm optimization
  • R&D new methods and optimization workflows
Maya Houdini USD Python ShotGrid

CG Tools TD

MARZ VFX
2021 - 2022
  • Maya and Houdini tool development for CG workflows
  • Refactoring and optimization of pipeline in Python, C++
  • ShotGrid database development and Deadline farm plugins
Python C++ Houdini Deadline

Assets TD

MRX FX
2021
  • Asset repository maintainer and developer
  • Tool development, bash scripting, rigging team support
  • ShotGrid development and Maya tools
Maya Python ShotGrid

Rigging TD

L'Atelier Animation
2020 - 2021
  • Rigging repository maintainer and developer
  • Built rigging tools with Maya API: space switchers, rig validation, batch processing
  • Feature film: Fireheart
Rigging Maya API Python

Character FX Artist

Reel FX Studios
2019 - 2020
  • Cloth, hair, and muscle simulation with Ziva Dynamics and Nucleus
  • XGen grooming on hero characters
  • Built PySide/Qt tools for CFX team automation
  • Feature film: Rumble
Ziva XGen CFX PySide

CFX / Technical Animator

Mill-Film
2019
  • Cloth and hair simulation for hero VFX shots
  • Built feather sim setups and character skin-fix solutions
  • Feature film: Maleficent: Mistress of Evil
CFX Simulation Feathers Maya
Want the full details? Download CV
04 作品
Projects

Technical art & tools

05 連絡
Contact

Let's create something

Looking for a 3D Technical Artist who can build, rig, simulate, and write the tools to do it all? Let's talk.