SOFTWARE.DEV.2026

Hi, I'm Alejandro Cabrera

Software Developer

I build tools, desktop apps, and automation — mostly in Python, with Rust and cloud infrastructure on the side.

10+ Years exp.
Python & C++
CI/CD & Tooling
AC
Available for work
01 自己紹介
About

A bit about me

I'm a Software Developer based in Ontario, Canada, with over 10 years of experience. Most of my career has been in VFX studios, building pipeline tools, desktop applications, and automation.

My main stack is Python — PySide/Qt desktop apps, DCC integrations (Maya, Houdini, Nuke), CI/CD with GitLab, and API development. I also work with Rust and AWS through personal projects.

I care about clean code, good Git practices, and building tools that people actually want to use.

Location Ontario, Canada
Email voidreamer@gmail.com
Education Systems Engineering, B.Sc.

Skills & Technologies

Languages
Python Rust C++ JavaScript Bash
Backend & APIs
FastAPI REST APIs PostgreSQL DynamoDB Qt/PySide
DevOps & Cloud
AWS Docker Terraform GitHub Actions CI/CD
02 経験
Experience

Where I've worked

Pipeline Developer

GHOST VFX
2022 - 2025
  • Built PySide2/6 desktop tools for artists — asset browser, template browser, camera rerack tools
  • Wrote DCC integrations across Maya, Houdini, and Nuke (Python APIs, ShotGrid API)
  • Built a custom USD animation exporter and cross-DCC pipeline tooling
  • Maintained CI/CD pipelines with GitLab and managed Rez package environments
  • Ran agile sprints, enforced Git practices, refactored legacy codebases
Python PySide GitLab Rez USD

Software Developer

MARZ VFX
2021 - 2022
  • Developed Houdini HDAs and CG production tools in Python and C++
  • Led a small team of developers on CG tooling priorities
  • Managed Git/GitLab workflows, agile sprints, and code refactoring
Python C++ Houdini Team Lead

Software Developer

MRX FX
2021
  • Built artist-facing asset tools and ShotGrid integrations (including HDAs)
  • Refactored pipeline code, worked directly with the assets team
Python ShotGrid Bash

Software Developer

L'Atelier Animation
2020 - 2021
  • Developed rigging-specific tools using the Maya API (space switcher, validation, batch processing)
  • Managed the rigging repository — reviewed submissions, enforced code practices
Python Maya API Git

Systems Administrator

Chamber of Commerce
2016 - 2017
  • Managed Linux and Windows servers, LDAP, and network infrastructure
  • Wrote automation scripts in Python and Bash for backups and monitoring
Linux LDAP Python Bash
Want the full details? Download CV
03 作品
Projects

Selected work

04 記事
Blog

Latest thoughts

05 連絡
Contact

Let's work together

Looking for a software developer or tools engineer? I'd love to hear about your project.