Hi, I'm Alejandro Cabrera
Software Developer
I build tools, desktop apps, and automation — mostly in Python, with Rust and cloud infrastructure on the side.
A bit about me
I'm a Software Developer based in Ontario, Canada, with over 10 years of experience. Most of my career has been in VFX studios, building pipeline tools, desktop applications, and automation.
My main stack is Python — PySide/Qt desktop apps, DCC integrations (Maya, Houdini, Nuke), CI/CD with GitLab, and API development. I also work with Rust and AWS through personal projects.
I care about clean code, good Git practices, and building tools that people actually want to use.
Skills & Technologies
Where I've worked
Pipeline Developer
GHOST VFX- Built PySide2/6 desktop tools for artists — asset browser, template browser, camera rerack tools
- Wrote DCC integrations across Maya, Houdini, and Nuke (Python APIs, ShotGrid API)
- Built a custom USD animation exporter and cross-DCC pipeline tooling
- Maintained CI/CD pipelines with GitLab and managed Rez package environments
- Ran agile sprints, enforced Git practices, refactored legacy codebases
Software Developer
MARZ VFX- Developed Houdini HDAs and CG production tools in Python and C++
- Led a small team of developers on CG tooling priorities
- Managed Git/GitLab workflows, agile sprints, and code refactoring
Software Developer
MRX FX- Built artist-facing asset tools and ShotGrid integrations (including HDAs)
- Refactored pipeline code, worked directly with the assets team
Software Developer
L'Atelier Animation- Developed rigging-specific tools using the Maya API (space switcher, validation, batch processing)
- Managed the rigging repository — reviewed submissions, enforced code practices
Systems Administrator
Chamber of Commerce- Managed Linux and Windows servers, LDAP, and network infrastructure
- Wrote automation scripts in Python and Bash for backups and monitoring
Selected work
Latest thoughts
Let's work together
Looking for a software developer or tools engineer? I'd love to hear about your project.