PORTFOLIO.2026

Hi, I'm Alejandro Cabrera

Pipeline TD & Software Developer

I build tools and pipelines for VFX and feature animation studios. Specialized in Python development, USD workflows, and cross-DCC solutions.

10+ Years exp.
6+ Studios
VFX & Animation
AC
Available for work
01 自己紹介
About

A bit about me

I'm a Pipeline TD and Software Developer based in Ontario, Canada, with over 10 years of experience in the 3D, VFX, and feature animation industry.

My expertise spans pipeline and tools development with a systems engineering background. I specialize in building Python tools for Maya, Houdini, Nuke, and USD workflows, as well as designing cross-DCC communication solutions.

I've worked on major film productions including Maleficent 2, Rumble, and Fireheart, contributing to both technical artist workflows and pipeline infrastructure.

Location Ontario, Canada
Email voidreamer@gmail.com
Education Systems Engineering, B.Sc.

Skills & Technologies

DCC Applications
Maya Houdini Nuke Solaris ShotGrid
Development
Python C++ PySide/Qt OpenMaya USD
Tools & Pipeline
Git Bash Rez CI/CD HDAs
02 経験
Experience

Where I've worked

Pipeline TD

GHOST VFX
2022 - 2025
  • Built a PySide2 asset/template browser used daily by 40+ artists
  • Designed cross-DCC camera rerack tool (Maya, Houdini, Nuke)
  • Created Houdini HDAs that replaced manual steps across departments
  • Built USD/Solaris tooling — custom animation exporter, stage inspection utilities
  • Managed Git repos, CI/CD with GitLab, and Rez packaging
Python USD PySide Houdini CI/CD

CG Tools TD

MARZ VFX
2021 - 2022
  • Developed Houdini HDAs and CG production tools in Python and C++
  • Built ShotGrid integrations and custom Deadline farm plugins
  • Led a small team of developers on CG tooling priorities
Python C++ ShotGrid Deadline

Assets TD

MRX FX
2021
  • Maintained the asset repository and built artist-facing tools
  • Developed ShotGrid integrations and HDAs for the assets pipeline
  • Wrote Bash automation, worked directly with the assets team
Python Maya ShotGrid Bash

Rigging / Pipeline TD

L'Atelier Animation
2020 - 2021
  • Developed rigging tools using the Maya API — space switcher, rig validation, batch processing
  • Managed the rigging repo, reviewed submissions, enforced code practices
  • Feature film: Fireheart
Python Rigging Maya

Character FX Artist

Reel FX Studios
2019 - 2020
  • Cloth, hair, and muscle simulation with Ziva Dynamics, Nucleus, and XGen
  • Built PySide/Qt tools for the CFX team to automate sim setup
  • Feature film: Rumble
Maya Ziva XGen PySide

CFX / Technical Animator

Mill-Film
2019
  • Cloth and hair sims using proprietary tools and Nucleus for hero shots
  • Built feather sim setups and character skin-fix solutions
  • Feature film: Maleficent 2
CFX Simulation Maya
Want the full details? Download CV
03 作品
Projects

Selected work

04 記事
Blog

Latest thoughts

05 連絡
Contact

Let's work together

Looking for a Pipeline TD or tools developer? I'd love to hear about your project.